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Also I guess Fabien Sanglard's "Game Engine Black Books" (on Doom and Wolfenstein 3D: https://fabiensanglard.net/gebb/ https://fabiensanglard.net/gebb/), and Jo
by svat 6y ago
Also I guess Fabien Sanglard's "Game Engine Black Books" (on Doom and Wolfenstein 3D: https://fabiensanglard.net/gebb/ https://fabiensanglard.net/gebb/), and John Aycock's book "Retrogame Archeology: Exploring Old Computer Games".
(Wonder why all these examples are from computer games…)
- bboreham 6y agoI suppose to Knuth’s point there is no “book of the history of graphics algorithms”. The information exists, and some people know how to find it, but we don’t choose to write the book.