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I would submit that the “Graphics Gems” series of books does document a lot of rendering techniques in their historical context. They were written to be current
by bboreham 6y ago
I would submit that the “Graphics Gems” series of books does document a lot of rendering techniques in their historical context. They were written to be current for practitioners at the time, but the connections are drawn.
Similarly Michael Abrash’s articles on the development of Doom et al.
- svat 6y agoAlso I guess Fabien Sanglard's "Game Engine Black Books" (on Doom and Wolfenstein 3D: https://fabiensanglard.net/gebb/ https://fabiensanglard.net/gebb/), and John Aycock's book "Retrogame Archeology: Exploring Old Computer Games". (Wonder why all these examples are from computer games…)
- bboreham 6y agoI suppose to Knuth’s point there is no “book of the history of graphics algorithms”. The information exists, and some people know how to find it, but we don’t choose to write the book.