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I dug down into your comment history where you said you were using a custom Canvas2D engine. Hopefully you'll open source it like you said, this is right up my
by VectorLock 6y ago
I dug down into your comment history where you said you were using a custom Canvas2D engine. Hopefully you'll open source it like you said, this is right up my alley.
- crazypython 6y agoIt's a difficult decision to open-source something you've worked very hard on and could very well make it much easier for competitors to destroy your moat. I wonder if anyone would support such an open-source framework financially.
- daotoad 6y agoAGPL might make sense with dual licensing so that any potential commercial competitors who use your library have to give you a vig, but anyone willing to use a compatible free license can use your code.
- VectorLock 6y agoI understand that sentiment. You recreated diep.io so obviously their moat wasn't wide enough. Is the moat of having a Canvas renderer enough to prevent someone from making another diep.io game? Or does making any game from that renderer naturally compete with your game?