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This is a good point they make. However, it can backfire if you are doing client work. Not all people get that these are unfinished prototypes. This is why des
by programminggeek 15y ago
This is a good point they make. However, it can backfire if you are doing client work.
Not all people get that these are unfinished prototypes. This is why designing with something like say balsamiq is so useful. Clients and co-workers will talk about how something works, not choice of color/font/placement. Once you know how something should work, then you can argue over style.
Good design is more about how something works than how it looks.
The iPod scroll wheel was about improving the way you interact with the device. The overall design can very easily fall into place once you have the interaction nailed.
- rglover 15y agoI think you articulated what I was trying to say much better. I agree that this could backfire on client work. Designing in the open seems great for a team building applications, but I could see clients being confused or frustrated with a more open process. This doesn't necessarily apply to all clients, but some clients aren't interested in the process and are more focused on the end result.