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I've always thought that the standard wisdom is that most developers can't beat the compiler by hand-writing most of their code in ASM, but in things like game
by programminggeek 15y ago
I've always thought that the standard wisdom is that most developers can't beat the compiler by hand-writing most of their code in ASM, but in things like game development, things start higher level Lua, C++, C and work their way down to increase performance as bottlenecks are found.
Compilers are like Google or Wikipedia, 99% of the time they know more than 99% of developers.