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Not necessarily, most games on Game Pass are on a Spotify-like business model: your subscription is split between the games you played that month. Some releases
by smileybarry 6y ago
Not necessarily, most games on Game Pass are on a Spotify-like business model: your subscription is split between the games you played that month. Some releases (mostly day-one additions) just get one lump of cash but so far a lot of those were based on demand and which games people were waiting for.
- snovv_crash 6y agoIf that was the Spotify model the people would be a lot happier with Spotify. The Spotify model is that people who listen to Beyonce on repeat are subsidized by the person who listens to 1h of indie bands a month.
- smileybarry 6y agoFair, I guess I used the wrong example but that's how Game Pass is (was?) done, at least. Given the size of the catalog I'm sure most are still this way: > Others want [agreements] more based on usage and monetization in whether it’s a store monetization that gets created through transactions, or usage. We’re open [to] experimenting with many different partners, because we don’t think we have it figured out. When we started, we had a model that was all based on usage. Most of the partners said, “Yeah, yeah, we understand that, but we don’t believe it, so just give us the money upfront.” https://www.theverge.com/21611412/microsoft-phil-spencer-interview-xbox-series-x-launch-decoder-podcast#:~:text=How%20do%20you%20pay%20out%20developers https://www.theverge.com/21611412/microsoft-phil-spencer-int...