3 ms·
I had unsubscribed from Live/GamePass last year, I understand how it's perceived as good value for those who are really into multiplayer games and wanting to ha
by Abishek_Muthian 6y ago
I had unsubscribed from Live/GamePass last year, I understand how it's perceived as good value for those who are really into multiplayer games and wanting to have large game library.
But what I don't understand is how 'overchoice'[1] hasn't affected Xbox GamePass adversely yet; even though hundreds, thousands of games are available for download we're limited by the time we can put into gaming and storage to download those games.
https://en.wikipedia.org/wiki/Overchoice https://en.wikipedia.org/wiki/Overchoice
- CryptoGhost 6y agoI believe that claims of video game over choice and video game saturation are largely a myth. The reality of the situation is that players are faced with a large library of just okay games and few titles that actually check off all the boxes and are really tailor made for the individual player. AVGN is a good example of how players slog through mediocre to bad games because of the large chasm between what you have and what you actually want.
- elondaits 6y agoAlso, most commercial games are "high maintenance" now. They take a long time to start, a long time to go through menus and options, and in many cases the "significant" gameplay is interleaved with dialogue, cut-scenes, tutorial, grind, fedex quests, etc... which is opposed to the old-school or indie experience of jumping into play and being challenged pretty fast. ... So going through all those motions is OK for great games... but unbearable for those not up to par. I could spend some time playing a not-so-great indie plataformer, but open world action rpgs and the like must be top notch or they're painful to play.