4 ms·
doubling? wow. they really got greedy there for a second.
by chovybizzass 6y ago
doubling? wow. they really got greedy there for a second.
- PaulHoule 6y agoNo they really want to kill XLG and make Game Pass the only source of games, first on XBOX and then the world. That way players have zero input in what games get made but well-connected companies (like one from Montreal famous for bad games and bad behavior) will get your money no matter what you do.
- xyzzy_plugh 6y agoThe Game Pass model really worries me. It's a definite chilling effect to game studios and traditional publishing, not to mention indies.
- Jhsto 6y agoFeels like the subscription model is an answer for popular games being free, which itself make a bank on the 1% who spend an enormous amount of money on in-game items. Seems like everyone wants to be Valve in a way or another, owning a platform while making a bank on transaction cuts rather than the content itself. I wonder how much of a conscious decision this was on Valve's part when they made DotA 2 free. At the time it seemed more like a user-grab from LoL and Garena private-servers, and the in-game items were more like an afterthought that came from modding tools.
- ccmonnett 6y agoWhy do you say that? I am a Game Pass subscriber and find myself playing _many_ more indie games with it than before. It's easier for me to pay for the service and effectively amortize the cost of paying for indie games which is, at least how I would put it, inherently risky. Before I would pay $5, $10, or $20 for games with a chance I'll like them - some are worth way more, some worth way less. With Game Pass I have a 'sunk cost' so I download and try out games much more eagerly and find myself enjoying many more indie games than before. I have seen an interview where an indie dev said that Microsoft covered their entire development cost for a game to get it on Game Pass, leaving their sales on other platforms to be 'pure profit' in a sense. I am not having a great time with the 'traditional publishing' model of the industry right now. If it gets shaken up, that seems like a benefit to me, not a drawback.
- dkersten 6y agoBefore, the indie dev got that entire $5, $10, $20 (minus the stores percentage), while now they get whatever percentage you played out of whatever percentage of the game pass fees are paid to the gAsk me what working on Manhunt 2 was like some time.ame developers. Maybe that ends up more than before, especially if you play a game a lot and more than just during one month, but its not clear to me that this is the case, especially if you split your time between many games. It seems like this model is better for the consumer (pay one fee, play whatever and however much you like), but whether or not its better for the game developers, I don't know.
- dawnerd 6y agoI think the point is the OP and people like myself wouldn’t be buying the Indy games at all.
- vulcan01 6y agoBut those same indies get more people playing their game with a subscription like game pass. This is all just speculation, though. We need an indie dev to tell us how game pass has affected their company—positively or negatively.
- dkersten 6y agoIndeed. I’d love to see some real statistics from a variety of indie devs.
- dkersten 6y agoBah too late to edit the accidentally pasted text in my message :(
- leetcrew 6y agohow is this better than the steam model? pay for games you want, get a refund if you don't like them.
- Pfhreak 6y agoI'm not so sure it's chilling. Many indie folks actually feel like they get more reliable income from gamepass or epic exclusivity than they do on steam for example.
- kyriakos 6y agoGame pass is like Netflix for games. Netflix doesn't just steam their own productions.
- smileybarry 6y agoNot necessarily, most games on Game Pass are on a Spotify-like business model: your subscription is split between the games you played that month. Some releases (mostly day-one additions) just get one lump of cash but so far a lot of those were based on demand and which games people were waiting for.
- snovv_crash 6y agoIf that was the Spotify model the people would be a lot happier with Spotify. The Spotify model is that people who listen to Beyonce on repeat are subsidized by the person who listens to 1h of indie bands a month.
- smileybarry 6y agoFair, I guess I used the wrong example but that's how Game Pass is (was?) done, at least. Given the size of the catalog I'm sure most are still this way: > Others want [agreements] more based on usage and monetization in whether it’s a store monetization that gets created through transactions, or usage. We’re open [to] experimenting with many different partners, because we don’t think we have it figured out. When we started, we had a model that was all based on usage. Most of the partners said, “Yeah, yeah, we understand that, but we don’t believe it, so just give us the money upfront.” https://www.theverge.com/21611412/microsoft-phil-spencer-interview-xbox-series-x-launch-decoder-podcast#:~:text=How%20do%20you%20pay%20out%20developers https://www.theverge.com/21611412/microsoft-phil-spencer-int...
- simlevesque 6y agoUbisoft is actually from Montreuil, in France.
- noarchy 6y ago>Ubisoft is actually from Montreuil, in France. This is unnecessary pedantry. https://montreal.ubisoft.com/en/ https://montreal.ubisoft.com/en/
- simlevesque 6y agoWell, they have an office in Montreal, no more no less.