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Choosing geographic boundaries can be done very arbitrarily. I wonder if the best solution to prevent gaming the system is to use natural boundaries, but use AL
by sershe 6y ago
Choosing geographic boundaries can be done very arbitrarily. I wonder if the best solution to prevent gaming the system is to use natural boundaries, but use ALL of them - every stream, every road, etc. possible, to create tons of tiny district. Then pick the one with the largest population and start attaching the closest (as crow flies, from the current center) neighbors to it until the population matches the target. Repeat. That way it's mostly deterministic...
One problem is that the last district(s) may be split up... Perhaps the largest boundary district can be picked as a seed instead, to avoid that.
- m463 6y agoI've always wondered if you could do 1x1 mile hexes, say centered around the washington monument or state capitol. Something like: https://en.wikipedia.org/wiki/Hex_map https://en.wikipedia.org/wiki/Hex_map Then have some algorithm for growing or subdividing if you need a specific population.
- sershe 6y agoThe problem with this is that they it will be difficult for someone to figure out what hex they are in (some houses may be split in half; apartment buildings too; etc.), and would also seem completely arbitrary and ridiculous for people who happen to be on the boundaries.