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To be fair, gaming as a consumer is not an inherently productive activity. The production of games, sure, but the tax of the creation is heavily distributed ac
by snoshy 6y ago
To be fair, gaming as a consumer is not an inherently productive activity. The production of games, sure, but the tax of the creation is heavily distributed across the consuming population.
If what you care about is to have your population be as productive as possible, you want to produce just enough of these entertainment avenues domestically as would be sustainable and not leading to large scale distraction, while still mainly exporting the product that has no such restraints.
I think that's actually the challenge at hand for China, and it's not unique to the country. Korea, Japan, and many others face the same issues while having different tools to deal with the phenomenon.