5 ms·
I really wish it were easier for artists and small operations to get a hold of these. Ultraleap acquired LeapMotion a while back[1] and made it against their de
by drfuzzyness 6y ago
I really wish it were easier for artists and small operations to get a hold of these. Ultraleap acquired LeapMotion a while back[1] and made it against their development TOS[2] to give public demonstrations which killed most of the energy I saw in the interactive arts space.
A year ago, I looked into using Ultrahaptics for interactive exhibits and the yearly licensing they quoted was really high for making a single exhibit so my company ended up dropping that pitch.
I understand they want to keep their tech close to their chest, prevent competitors, and focus on large distribution deals, but it feels like they're holding it back from the people who might make the most interesting examples.
[1]: https://www.theverge.com/2019/5/30/18645604/leap-motion-vr-hand-tracking-ultrahaptics-acquisition-rumor https://www.theverge.com/2019/5/30/18645604/leap-motion-vr-h...
[2]: https://www.ultraleap.com/licensing/#licensingforhaptics https://www.ultraleap.com/licensing/#licensingforhaptics
- PragmaticPulp 6y agoYou can buy the hardware from retail distributors now. $2500: https://www.mouser.com/ProductDetail/Ultraleap/USX/?qs=wnTfsH77Xs6Oy1gMSijNgA%3D%3D https://www.mouser.com/ProductDetail/Ultraleap/USX/?qs=wnTfs...