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Languages are subjects to network effect and in the long term that is what will make or break them. Now, when one has to eventually deal with the wider public (
by userulluipeste 6y ago
Languages are subjects to network effect and in the long term that is what will make or break them. Now, when one has to eventually deal with the wider public (just like when developing any given product addressed at public), it pays to consider its feedback. I understand that he is experienced and that most likely he knows better than what he might get from such feedback. We'll see how this turns out.
- coldtea 6y ago>Languages are subjects to network effect and in the long term that is what will make or break them. That's a circular argument given what's discussed in this thread. The "make or break them" presupposes the goal is for the language to "break out", whereas the parent said the goal is for the creator to be satisfied and use the language himself. There tons of languages in domains like gaming where nobody cares if they "break out" or for network effects. People write them to use them themselves.
- userulluipeste 6y ago"the goal is for the creator to be satisfied and use the language himself" That is only one of the goals. The author is also interested in making that language public at one point, even if that comes as a far secondary concern for him, otherwise he wouldn't have bothered to publish anything. "That's a circular argument given what's discussed in this thread." What would you say to "whether anyone else outside of his company uses it is almost irrelevant"?