5 ms·
I wonder what the calculus was on the Microsoft side of the equation. "It'd take more than 10-SWE-years to build a clone, so we should take his offer"?
by cbhl 6y ago
I wonder what the calculus was on the Microsoft side of the equation.
"It'd take more than 10-SWE-years to build a clone, so we should take his offer"?
- mywittyname 6y agoThey are paying for the brand, not the product. Microsoft is ensuring that they have mindshare in the next generation of gamers. That's critically important to maintaining their ongoing success in the gaming sector. Similar to why Disney paid billions for Star Wars: the company was easily capable of replicating the product; the issue was replicating the brand. That brand has a proven track record of multi-generational appeal.
- ljm 6y agoI think it's more than just the brand right? I can't speak for Disney and Star Wars because Star Wars was never my thing. These creative endeavours have a soul, or an essence, for want of a better term. You can replicate a game or a movie and it will feel utterly soulless compared to the original, even if you can't visibly notice a difference. You could reproduce Minecraft but even the most infinitesimal divergence from the original will make it feel fake. Maybe the controls have a different 'feel', or the way the scene is rendered feels a bit off. It's just not Minecraft any more. There are just so many quirks and details that will be lost in the translation, or even patched over if they're seen as bugs. It's no different if you ported a game from Unity to Unreal and then to CryEngine. I'm sure that with a blind comparison you would be able to 'feel' the difference. And the same for films. The way these things were created has a lot of influence over the end result. On the other hand, it's exactly what can make a remake or remaster so successful. The Resident Evil 2 and 3 remakes that followed Resi 7 were phenomenal! Not totally faithful to the originals, didn't try to be...they just took an older game and gave it a new life.
- citizenkeen 6y agoI think you've just described a brand. People don't go to Starbucks because it's the best, they go to Starbucks because mocha frappucinos in Lima and London taste exactly the same. Any divergence, even an infinitesimal one, makes the frap feel fake.
- TedDoesntTalk 6y agoYou could recreate the brand and the product, and you still won’t have millions of users playing it. They bought the user base, too.
- wpietri 6y agoA brand is not just trade dress. It's a relationship between a company and the public. Recreating the brand means building those relationships.
- bluGill 6y agoWhich can be done, but it is a long process. Most attempts only get a fraction of the big brand, and the exceptions generally have more to do with the failings of the big brand than the competition. Once people find something they like, as long as that thing doesn't do something stupid they won't be in a hurry to look at the competition in general. If there is any switching cost they are even less interested in trying something else. Which means that the not number one competitors need to be perfect in everything - which is hard when they are not getting as much revenue to begin with, and thus cannot afford to try out any seemingly good ideas that turn out bad only after you try them...
- brownbat 6y agoReminds me of the quests to recreate the secret recipe for Coca-cola. The secret ingredient isn't orange peel, it's $4 billion a year in marketing.
- anon321321323 6y ago
- StellarTabi 6y agoThey rewrote anyways.
- Cthulhu_ 6y agoWell yeah, but they could use the brand, likeness and source code of the original; if they created a clone (and there are clones, hundreds of them) it would NEVER have gotten even one percent of the share. Plus there's the merchandise. There is an existing market for Minecraft merchandise, and a clone could never even get close to that network. I mean how many kids do you see walking around in "Cube World" T-shirts? CastleMiner? FortressCraft? Take your pick: https://www.reddit.com/r/Minecraft/comments/lx5g3/complete_list_of_minecraft_clones/ https://www.reddit.com/r/Minecraft/comments/lx5g3/complete_l...
- jbay808 6y agoWait, they value one SWE-year at $200,000,000?
- mikeappell 6y agoFunny point, but I assume they mean ten years for a problem they throw whole, enormous teams at.