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Interesting move, and looks like it was sold for $10MM, down $6.4mm from their initial sale to Playtech (although some of that price might be performance relate
by TomGullen 6y ago
Interesting move, and looks like it was sold for $10MM, down $6.4mm from their initial sale to Playtech (although some of that price might be performance related bonuses). I would of thought given the Covid pandemic GameMaker should of benefited.
Looks like a potential focus on the Opera GX browser which I'm still not entirely sure what the benefit of the product is exactly. I expect will be made clear in time!
(Disclosure am a founder of a competing company in the space)
- einszwei 6y ago> I would of thought given the Covid pandemic GameMaker should of benefited. I can confirm this. A few of my friends picked up game development as hobby. Although they went for Construct 3 because it had better UI and was based on web technologies. EDIT: Was pleasantly surprised to know that you are working on construct.
- waynecrescent 6y ago>based on web technologies how is that a plus?
- einszwei 6y agoPrimarily because it is easier compared to compiling binaries for different OSs. It is quicker to get something simple running and share it with others.
- TomGullen 6y agoIt’s been a huge plus for a lot of distance learning during Covid where students have a wide variety of devices (eg Chromebooks) and can all run Construct 3.
- TomGullen 6y agoYes am one of the founders! Always a thrill to see comments like yours and hear how your friends went Construct 3!
- offtop5 6y agoIs it possible that dominance of engines like unity and unreal actually make it hard for these small engine to compete. I love unity and unity taught me how to program but I don't want to live in a world which is basically only Unity development. Like I see the bolt integration for Unity as being a direct shot at no code engines
- shiburizu 6y agoUnity/Unreal visual scripting still carries all the baggage of understanding a bunch of concepts inherent to those engines that visual scripting will not handwave. This is not true of Construct, GDevelop, et al which have spent a ton of engineering time to abstract all of the engine's underpinnings to make it all very easy to understand for the newcomer to make working behaviors with visual scripting. There isn't any silver bullet to this for Unity and Unreal and for that reason there will always be at least a small market for editors that have significantly less learning curve. These visual scripting engines are probably eating GameMaker's lunch since GML predates a lot of modern alternatives such as aforementioned scripting and JavaScript support in modern engines with more power available to savvy users.
- offtop5 6y agoThat's a good point. I'll probably stick with unity just because I really love programming in it, but I can imagine some of my non-technical friends enjoying the above engines.