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The argument to allow second user sales of computer games is that it drives first user sales. When a game costs $50 and I can't get any of that money back when
by DanBC 6y ago
The argument to allow second user sales of computer games is that it drives first user sales.
When a game costs $50 and I can't get any of that money back when I've finished playing the game I need to think really carefully before buying it. If I know I can get some money back by selling the game it makes it easier for me to buy it.
> I don't because I see the purchase of a movie ticket as the right to see a movie once.
So, Netflix should only allow one person to watch the screen at a time, and everyone in the room watching the tv show needs to purchase an account, or maybe a pay-per-view watch?
- staplor 6y ago> The argument to allow second user sales of computer games is that it drives first user sales. Digital games have their own benefits — sales. If games can be resold, one person may buy a game and then sell it to another person. With non resealable games, both of the people in the above example would buy the game later in a sale. Sales are one of the best uses of price discrimination; practically everyone gets to play a game eventually if they want to, but those who especially want to can pay more. > So, Netflix should only allow one person to watch the screen at a time, and everyone in the room watching the tv show needs to purchase an account, or maybe a pay-per-view watch? I don’t see how my statement implies this. Single use tickets and subscriptions services are different things.