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Aside from incredible portability, I'm not exactly sure what GWT/HTML5 based game development brings to the table that flash/AIR doesn't. If you wanted portabi
by programminggeek 15y ago
Aside from incredible portability, I'm not exactly sure what GWT/HTML5 based game development brings to the table that flash/AIR doesn't.
If you wanted portability to mobile devices, wouldn't something like Corona or Torque be a better way to go?
In my experience, there really is no such thing as "free" portability across platforms. You still end up having little tweaks and custom builds usually for each platform you target, regardless of the toolset.
- FlowerPower 15y agoGWT does a really good job to bring portability across browsers, just as dojo and jquery do, however if you choose html+javascript library you still may encounter html/css related quirks. However GWT does not do a perfect job even across browsers, we did stumble upon an events-related bug between IE / Firefox and Chrome. But that should have been fixed by now. My take on GWT is that it is another abstraction layer and so adds complexity for most uses cases, which should not be there.