3 ms·
When console games started selling for $59.99 (or more), I found it difficult to justify purchasing most single player games unless they really were jaw-droppin
by decafninja 6y ago
When console games started selling for $59.99 (or more), I found it difficult to justify purchasing most single player games unless they really were jaw-droppingly amazing because the hours to dollars ratio started becoming very low.
Meanwhile a multiplayer game - whether it be a MMORPG or a FPS, would net you countless hours of entertainment.
- kod 6y ago> When console games started selling for $59.99 (or more) So last century? Big single player 16 bit games were $80usd (e.g. Phantasy Star II) and $59.99 was not unusual for run of the mill licensed or sports games. https://i.redd.it/ikerxbqipf821.jpg https://i.redd.it/ikerxbqipf821.jpg It's amazing that 59.99 survived as a standard price for games as long as it did.
- dx87 6y agoPeople look at me like I'm crazy when I tell them 59.99 for a game is a bargain compared to the amount of value you get with modern titles. I remember buying Nintendo and Sega games for the same price. Magazines only covered the biggest games, so the most informed you could be as a consumer is based on how cool the box art was, and most could be finished in an afternoon once you figured out the cheap mechanics designed to force you to start over.
- paulryanrogers 6y ago> Meanwhile a multiplayer game - whether it be a MMORPG or a FPS, would net you countless hours of entertainment. Not always. Consider that there are now so many the pool of potential co-players is spread among many. And servers don't stay up forever. As a patient gamer I usually miss the first wave. Then you're at a big disadvantage in skill or level. And frankly there are so many jerks online that I prefer single player even if it means moving on to other games more often.