3 ms·
All I have to do is check if ArrayBuffer exists, and if not fallback to normal arrays. That's not WebGL, it's typed arrays. What else does it depend on? It dep
by jlongster 15y ago
All I have to do is check if ArrayBuffer exists, and if not fallback to normal arrays. That's not WebGL, it's typed arrays. What else does it depend on?
It depends fully on standards which are currently being implemented. It works in Firefox and Chrome, and can easily be made to work in Opera (and I think IE9 too) by using the "-o" css3 prefixes.