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> You're not just talking online games, you're talking enormous-world MMOs I am talking about bigger scala here of course. But not necessarily what you describ
by valenterry 6y ago
> You're not just talking online games, you're talking enormous-world MMOs
I am talking about bigger scala here of course. But not necessarily what you describe.
Take games like League of Legends or Counterstrike as examples. Having one game per actor seems like a sensible design to me.
But yeah, I think that traditional techniques still get you very far. I heard that Slack was running just on (multiple) postgres for the longest time.