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Interfaces don't allow polymorphism, because they don't allow you to change the underlying data. The main problem is that you can't ( or at least aren't suppose
by permille42 6y ago
Interfaces don't allow polymorphism, because they don't allow you to change the underlying data. The main problem is that you can't ( or at least aren't supposed to ) use any pointers and especially not pointers that point to different data types in different situations.
This sort of behavior is core to polymorphism. It can be done in three ways in Golang ( and probably more too... ):
1. Use serialized messages in channels to do all messages to objects ( disgusting imo... ) It would though at least let one emulate the behavior of message passing / routing languages ( pursuant to original visions of smalltalk etc )
2. Use "unsafe pointers" and just do everything the pay you would in C, deliberately going against the way Golang authors want you to do things.
3. Use reflection and messy if/else in combination with code-generation at compile time. ( this is what a bunch of Golang DI systems do :( )
I don't think you understand polymorphism very well.
I don't give a shit what people are calling DI frameworks these days. I also don't much care for things that simply instantiate a bunch of objects and tie them together. That is only a very elementary variety of metaprogramming.
Essentially, what I am claiming is the Golang is a bad language for metaprogramming, and that in other languages the DI systems they have have become a type of metaprogramming that I think is respectable.
- sagichmal 6y agoInterfaces absolutely express a type of polymorphism: any concrete type that satisfies the interface can be used in its place. What makes you think otherwise? > Essentially, what I am claiming is the Golang is a bad language for metaprogramming That's definitely true, and an explicit choice. Thank goodness!
- permille42 6y agoThere is no "either-or" data type in Golang. That's why. It can only be accomplished by inefficient functional hackery. In C, you just make a struct, have a type present in the struct, and then cast the struct pointer to extended object types to gain additional functionality. In this way you can easily accomplish all sorts of fun things like inheritance. Message passing type designs can easily be accomplished also in C. In Golang? Well... no. You are essentially forbidden from doing any simple casting or extension. You are essentially stuck with hardcoding the crap out of everything or making your own vcall like system build out of Golang types... which you can't really use in the way you want unless you use reflection. What I can't understand is why anything thinks that Golang does support polymorphism. They admit it themselves. They are working on it. Only the new alpha test versions have a solution for it. The current released version is not polymorphism no matter how much you want to fucking label it that way. You can't just go "hey it supports a little bit of what everyone knows as polymorphism". That's like saying alcohol is like orange juice because they are both bitter in some cases.
- throwaway894345 6y agoI think you’re probably trying to make a substantial point but you seem to be mistaken about several things with respect to Go and polymorphism and interfaces such that I can’t figure out what your actual, substantial point is. > Go is a bad language for metaprogramming You’re absolutely right here. > There is no "either-or" data type in Golang. That's why. Correct here too, Go doesn’t have sum types. If you want sum types, you have to emulate them via interfaces. But I don’t see how that relates since all of this DI stuff seems to be dynamically typed anyway (errors at runtime) assuming you’re not taking a codegen approach anyway. > In C, you just make a struct, have a type present in the struct, and then cast the struct pointer to extended object types to gain additional functionality. I don’t understand what you’re trying to do here. First of all, this only works for the first field (and obviously isn’t memory/type safe). > In Golang? Well... no. You are essentially forbidden from doing any simple casting or extension. You are essentially stuck with hardcoding the crap out of everything or making your own vcall like system build out of Golang types... which you can't really use in the way you want unless you use reflection. As a general rule of thumb you can do almost anything in Go that you can do in C if only by delving into the unsafe package; however, “unsafe” is almost never necessary—interfaces typically suffice. You certainly can emulate inheritance if you don’t care about type-safety, just like in C. Unfortunately I can’t say more until you clarify your objective. > What I can't understand is why anything thinks that Golang does support polymorphism. They admit it themselves. They are working on it. Only the new alpha test versions have a solution for it. The current released version is not polymorphism no matter how much you want to fucking label it that way. I think you must mean some other word because interfaces are the canonical example of polymorphism and Go has the best interfaces in the business. :) I’ve never heard the Go maintainers claim they lack polymorphism (Go does lack type-safe generics and sum types, but so does C). In an earlier post you argued that interfaces weren’t polymorphism because they don’t let you modify the underlying data, which is patently false—this is the whole point of interfaces. In Go: var r io.Reader // nil r = someFile // *os.File r = stringReader // *strings.Reader
- permille42 6y agoWhatever. You obviously don't follow what I am saying at all so why bother.