3 ms·
Well, that's because there's different targets for these things. When your paying engineers 6-figures and can achieve target performance simply by buying more
by SkyPuncher 6y ago
Well, that's because there's different targets for these things.
When your paying engineers 6-figures and can achieve target performance simply by buying more cores, it's often a good trade off.
When you're selling a game to the general public, hardware is relatively fixed.
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Big companies spend a lot of time on performance, because it matters. When you're running with millions of dollars of compute costs, it actually meaningful to optimize the code to save cores.