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From the idTech 4 source code as GPLed in 2011, to "any system that supports OpenGL 1.4 with ARB shaders, SDL and OpenAL". DOOM³ had third-party proprietary Lin
by Lammy 6y ago
From the idTech 4 source code as GPLed in 2011, to "any system that supports OpenGL 1.4 with ARB shaders, SDL and OpenAL". DOOM³ had third-party proprietary Linux/Mac releases back in The Day, but now it's open source and available on many other OSes too.