3 ms·
Magnet sounds good. You're the second person to mention Kepler haha. In my initial planning the movement was going to be realistically simulated but I quickly
by grog454 6y ago
Magnet sounds good.
You're the second person to mention Kepler haha. In my initial planning the movement was going to be realistically simulated but I quickly realized it would be difficult to tune the movement the way I wanted for gameplay / strategic movement. Doing something that appears less arbitrary than currently would be a good middle ground.
I'm probably not going to add bots. This game is much more pve focused than other io games, and some players are playing for hours in remote sectors alone. That said, I will probably add a couple of drifting "bonus" sectors to attract daring players to a central point.
Pirates get stronger as you move in to the "skull" sectors shown on the map. There is no limit to how strong they get (and how much energy / score they give):
power = max(
1,
isInNoobSector
? 1
: game.rand.nextInt(2) +
max((1.5 * (max(sector.coord.x.abs(), sector.coord.y.abs()) - Sector.MAX_D_FOR_NOOBS)).round(), 0));
- gus_massa 6y agoNobody is going to check that you are using the exact power of the Kepler's law, so a middle ground is fine for me. (I agree that sometimes too much realism is bad for a game.) What about "automated orbs collector" that don't attack you, but "steal" the orbs that are floating around? They have defensive weapons, and if you attack one of them near a planet, the planet gets angry and attack you. What about moons/space stations? (I don't think they will add fun to the game, but the I can't avoid the joke.) Perhaps increasing the size of the skulls in the map as the power of the pirates increase, will motivate the player to go to the more unsafe area.
- grog454 6y agoThe pseudo kepler implementation is live, along with energy magenticism proportional to the number of radar upgrades you have, plus a couple smaller additions.
- gus_massa 6y agoI prefer the version with no magnetism in the initial level. It's fun to collect the orb while you escape from the pirates. But after a while it's boring, so it's nice to have an upgrade to get magnetism. (It's also a tradeoff, you can buy weapons or shield or comfort.) For me it's fine that magnetism and vision are in the same upgrade.