3 ms·
I'd much rather the protagonist be silent in an FPS. It ruins the immersion for me, unless there are dialogue choices so I still have some agency. I quit playin
by dx87 6y ago
I'd much rather the protagonist be silent in an FPS. It ruins the immersion for me, unless there are dialogue choices so I still have some agency. I quit playing Dishonored 2 after a couple of hours because the protagonist keeps talking as a way to narrate things for the player, but it's just silly being a stealth assassin constantly talking to yourself.
- Blikkentrekker 6y agoObviously in a stealth game it makes no sense for the protagonist to talk. But it does not make sense either that a protagonist not answer when he be spoken to. It was quite ridiculous in StarCraft where there was a player character who had a rank and was an actual character, his allies discuss strategic plans with him and talk to him, but he never speaks back, and is only addressed by title, for he lacks a name. In StarCraft II, the game withdrew from the notion of a “player character” and the player simply took control of various different actual characters with dialog and a face.
- hypertexthero 6y agoI think silent protagonists are excellent, and when done well make me feel more immersed in a game. Three excellent games with them, off the top of my head: Metal Gear Solid 5, Half-Life, and Far Cry 2. I stopped playing Cyberpunk 2077 mainly because the protagonist’s dialogue and voices didn’t make me like the character.
- enneff 6y ago> But it does not make sense either that a protagonist not answer when he be spoken to. It may not make sense to you, but when I played through the half life games I found them more immersive than any games I had played.