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It also uses a heavily weighted power curve. It's normal for games to unlock more powerful weapons as the player progresses, but it's generally the case in non-
by dleslie 6y ago
It also uses a heavily weighted power curve. It's normal for games to unlock more powerful weapons as the player progresses, but it's generally the case in non-RPG games, particularly single session action games, that it's a good idea to give the player powerful gear immediately or early.
Ie, Doom's shotgun.
RoR doesn't do this, despite being a single session action game. RoR makes the player grind excessively to unlock powerful abilities, rewarding players who play many sessions or who have high skill. This doesn't serve players with little free time or without high skill.
It's not wrong, just a particular style of design that many prefer; kinda a "Soulslike", but it's worth being aware of.