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Roguelike implies procedural environment creation and permadeath, so each run is different and flavored by the random nature of the game's possibility space.
by doomlaser 6y ago
Roguelike implies procedural environment creation and permadeath, so each run is different and flavored by the random nature of the game's possibility space.
- larrydag 6y agook that makes sense. I typically think of roguelike with the game engine which I immediately think top down 2d. Yet I didn't think of gameplay and outcome. Good description.
- yxhuvud 6y agoRoguelike also imply that the game is a topdown 3rd person view turn based RPG. Please stop the nonsensical subversion of an established genre.
- maccard 6y agoRoguelikes haven't implied isometric, turn based, RPG for a long time. Binding of Isaac isn't turn based, Spelunky isn't isometric or turn based, neither is Enter the Gungeon or Rogue Legacy. In fact, the only recent game that fits that definition that I can see on steam right now is FTL, and that's almost 10 years old. Parent is right, rogue like implies procedural generation, permadeath, optionally intermediate progression.
- raspyberr 6y agoYour argument is roguelikes aren't this because Binding of Isaac isn't this and Binding of Isaac is apparently a roguelike. Even though the creator of Binding of Isaac said it wasn't a roguelike. BoI as well as OPs game play so ridiculously differently from roguelikes it's almost laughable to compare them or suggest them to people who like roguelikes.
- maccard 6y agoNo my argument is that none of the roguelikes released in the last decade are what you described.
- yxhuvud 6y agoThe problem is that what you describe as a roguelike is so horribly broad that it doesn't really say anything about the gameplay. If it is just procedural generation and permadeath, then frigging Civilization is a Roguelike. Which is a utterly ridiculous claim.
- throwaway17_17 6y agoI’d say this is the standard descriptor of the rogue-lite genre, for whatever value the term has. Roguelikes tend to be more along the lines of parent’s comment. There is a decent discussion of this and some of the points sibling comments make in Game Makers’ Toolkit YouTube Video titled ‘Do we need a Soulslike Genre’ 1 - https://m.youtube.com/watch?v=Lx7BWayWu08 https://m.youtube.com/watch?v=Lx7BWayWu08