5 ms·
The model of having regular sales to capture people who wouldn't otherwise buy, on a product that is digital so costs nothing to create (ie all costs are alread
by busted 15y ago
The model of having regular sales to capture people who wouldn't otherwise buy, on a product that is digital so costs nothing to create (ie all costs are already sunk), is done really successfully with video games by Steam. People actually complain when there's a good Steam sale because they end up spending so much money, $5 or $10 at a time.