3 ms·
These low level graphics API wrappers have so far proven to have very little overhead. Probably because metal, vulkan, and dx12 are a lot more similar than open
by babypuncher 6y ago
These low level graphics API wrappers have so far proven to have very little overhead. Probably because metal, vulkan, and dx12 are a lot more similar than opengl and dx9 were.
- ianlevesque 6y agoThere’s also the fact that they require a lot fewer function calls to perform the same work, so what overhead there is from each call doesn’t add up as much as it used to.