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Me and a friend have been working on a game that I describe as "Factorio but for programming". Essentially you're an AI who's mission is to mine every resource
by twiclo 6y ago
Me and a friend have been working on a game that I describe as "Factorio but for programming". Essentially you're an AI who's mission is to mine every resource from a planet. To keep things efficient you start out small and have limited processing power. You're only able to run an assembly like language that we've developed. As you get more resources you can research new things like functions, variables, type arguments, whatever. We plan for there to be a tech tree so you can choose to build out a language that's not strict similar to JS or you can go the try hard route and build something like Haskell. You build bots that mine, explore, hunt, etc and each bot is a computer running their own script. We plan on there being battles you have to script around and even things like setting up your own network so you can have robots call home when they're out in the field.
I still need to think of a good name for it though.
- koeng 6y agoGot a link or website? Sounds like a fun game.
- myartsev 6y agoThis is intriguing! Do you have a website / mailinglist / etc for those wanting to follow along?
- twiclo 6y agoI'll likely tweet it out when we release it. We're only working on it for a few hours a week so we won't have anything shippable for probably a year or more. My twitter handle is @twiclo
- RhodoGSA 6y agoI don't have a twitter, but you guys should set up a static page and capture emails for alpha, beta and launch! I'd love to hear about it when you guys launch and I would play this game no matter how 'rough'. My email is Rhoades.lorenzo@gmail.com.
- MereInterest 6y agoOoh, nice. So, sort of like Exapunks crossed with Screeps?
- mywittyname 6y agoSounds like a really fun project and I hope it works out well for you. The last part reminds me of this PS1 game I used to play, Carnage Heart, where you program AI robots to go into battle. Also, "import antigravity" would make for a perfect easter egg.
- aramachandran7 6y agoThat sounds pretty dope, check out corewars!
- agravier 6y agoI remember Colobot, it was exciting (for a teen). Your project sounds deeper and cooler, I hope I'll get to play it.
- tigerlily 6y ago> I still need to think of a good name for it though. How about "Syntact"?
- pxltr 6y agoit sounds so cool! Is there any way to watch the development of your project?
- WrtCdEvrydy 6y agoI am very interested in playing this, following this and possibly taking part if you're looking for other people.
- Thorentis 6y agoIf Factorio feels too much like work, then this is going to feel... exactly like work.
- nether 6y agoFactorio is already Turing complete. Granted successful projects are all derivatives of each other.
- aurbano 6y agoAfter playing a bit of Factorio I realised I had messed up the layout a little bit and that it would be good to "refactor" it, but that it would require some planning And then it hit me, it was pretty much work haha
- AnIdiotOnTheNet 6y agoYeah. Factorio is exactly as addicting for our [0] kind of brain as it is claimed to be, and for some reason a lot of Factorio enthusiasts seem to think that is a good thing. I played the game, and after a while I was miserable playing it, but I just couldn't convince myself to just put it aside and not finish it. Once I launched a single rocket, thus "completing" the game, I closed it, uninstalled it, wrote a negative review on Steam, and never have had any desire to play it again. It may seem inflammatory, but my honest opinion on what the difference is between me and people who genuinely liked the game is this: those people are complexity fetishists. [0] the kind of brain that generally ends up doing programming or IT work because it is suited to this kind of problem solving.
- deleted 6y ago[deleted]
- raldi 6y agoYou could just call it Assembly
- jcun4128 6y agoPaperclips
- davidscolgan 6y agoAssume you mean https://decisionproblem.com/paperclips/ https://decisionproblem.com/paperclips/? One of my favorite game experiences ever about an ever-expanding AI. Best without any spoilers. I still think about it sometimes. Discussion: https://news.ycombinator.com/item?id=15474055 https://news.ycombinator.com/item?id=15474055
- jcun4128 6y agoYeah this game is surprisingly a time sink/addictive despite how "simple" it is. There's a speed run of somebody playing it on YT. Insane
- mikewarot 6y agoI played through that game exactly 100 times before I gave up.
- Pyrodogg 6y agoUniversal Paperclips achieved in 7 hours 47 minutes 23 seconds Oof, there went my afternoon. Had to leave it for dinner some where in the middle.
- dunefox 6y agoSounds great!
- moritonal 6y agoSorry to be that guy, but if you didn't already know you're describing an MMO called https://screeps.com/ https://screeps.com/ Although I do love the idea of a single-player version!
- RhodoGSA 6y agoScreeps is like clash of clans for programmers. __X__ is like factorio for programmers. However, I don't think that properly describes it. It's more like an evolution of AI and an exploration of programming 'topics' rather than just coding in javascript.