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>My group gave up on 5e because it (subjective) felt like the PCs were overpowered early on (especially the healing rules). You might just be too good at the g
by vharuck 6y ago
>My group gave up on 5e because it (subjective) felt like the PCs were overpowered early on (especially the healing rules).
You might just be too good at the game for usually appropriate encounters. My group's having a blast, and we've come to rely on all that healing to push our luck: jumping into more dangerous encounters, building our characters more for story and less for optimization, being able to play even when two of the five can't make it (usually the healer). If imagine newer players also need that healing, even when they're trying their hardest.
That's not to say you're wrong for not liking 5e. If it's too easy for you, then it's too easy. You could try to account for that by using tougher or more monsters, but that makes balancing encounters harder for the DM.
- jghn 6y agoI played a lot of 1e and a bit of 2e. I've kept up a bit with newer rulesets but have never played. Comments like this make me wonder just how different 5e is from that era. I can't imagine ever thinking players were "too good at the game" to create a situation like this. That's not to say the current situation is bad but it definitely sounds very different