3 ms·
> it (subjective) felt like the PCs were overpowered early on I think that's it: the stakes are too low. You don't have to ration your spells, there are few
by FeloniousHam 6y ago
> it (subjective) felt like the PCs were overpowered early on
I think that's it: the stakes are too low. You don't have to ration your spells, there are few constraints, and your investment in your character is so great it's customer abuse to write them out of the story. Which is not say I don't get attached to my DCC guys.
- Jtsummers 6y ago> your investment in your character is so great it's customer abuse to write them out of the story This is the biggest issue I've run into with some individuals/groups, and one thing DCC really helped with (for them). Character creation in DCC take about 5 minutes, if that. 6x3d6, assign to stats in order, roll on a few more tables, spend your starting coin, ok let's go. It got several people over their hatred/fear of PC death even in our non-DCC games. I'm starting up a Call of Cthulhu game (which is very rough on PC health, both physical and mental) and there's more effort needed to create characters and much more invested in each character, but now that their fear is gone the game should be more enjoyable. Even with the possibility of characters disappearing in the night or losing their minds and becoming useless.