3 ms·
http://www.globalization101.org/timeline-of-media-mega-mergers-1986-2004/ http://www.globalization101.org/timeline-of-media-mega-merge... Well, that's a long t
by AtlasBarfed 6y ago
http://www.globalization101.org/timeline-of-media-mega-mergers-1986-2004/ http://www.globalization101.org/timeline-of-media-mega-merge...
Well, that's a long timeline, but I could argue that the creative effects of the media megamergers probably "trickle down" from the C-suite at around this time.
It might also be when global revenues for movies began to surpass domestic, so the movies go to the current visual-heavy dialog-whatever formats and more into caricature marketing of long-running symbols (super/comic heroes).
But I would agree, the 1995-2020 is basically the same as now fashion-wise superficially.
The fact that EVERYONE seems bombarded with distraction also seems to have engineered a culture that prevents deep thought, deep creativity, and reflection. So creativity seems superficial, which will also seem recycled.
The algorithms, be it computer or more universal marketing "strategies" (aka algorithms) are an interesting point. Marketing is a lot more prevalent, since you now carry a mobile advertising portal and happily consume it as much as possible.