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> In practice if you don't run MacOS yourself, there's just no reasonable way to support MacOS at all. I think this is the key insight. I tried to do a similar
by pfranz 6y ago
> In practice if you don't run MacOS yourself, there's just no reasonable way to support MacOS at all.
I think this is the key insight. I tried to do a similar thing with Windows. The free VM expired every 30 days or so and bootstrapping a build environment each time (even just downloading it) sucked. The build environment is an outlier compared to macOS/Linux/Unix. I eventually ended up paying for Windows. I still couldn't test things like OpenGL inside a VM.