3 ms·
Oh it's reality. My experience at Sony was about 1:25, but other big dumb companies I have worked for have met and exceeded the 1:40 rule. It is amazing how pro
by schmookeeg 6y ago
Oh it's reality. My experience at Sony was about 1:25, but other big dumb companies I have worked for have met and exceeded the 1:40 rule. It is amazing how process generates dead weight and worthless humans and nobody seems to care.
At one point I posited that Sony USA were merely a political pawn for Sony Japan. Hire a few tens of thousands of Americans, gain political capital -- and care not what they actually do all day. In our case, it was death by scrum and sticky notes.
- dpe82 6y agoI worked for a tiny tiny unit of Sony USA that was itself once a startup that Sony had acquired. We were 25 or so engineers with our own little profitable(ish) product in our own office in Madison, WI. I once went to HQ in San Diego and couldn't believe how many people there were doing... well, I never could quite figure out what.
- TwoBit 6y agoWow I worked at Oculus and the ratio was at least 30/40, if not higher.
- eggsome 6y agoDid you see much change after the attempt to move the software guys out of Texas?