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This sounds very interesting. As I've seen others voice here on occasion, the IDE use case for VR is the one that speaks most to me. Adding a collaborative el
by jMyles 6y ago
This sounds very interesting. As I've seen others voice here on occasion, the IDE use case for VR is the one that speaks most to me. Adding a collaborative element sounds wonderful.
- mlatu 6y agoI imagine this VR OS-Shell will be a VR space that represents your personal system behind the scenes. Eventually I want to be able to connect to other systems I own and manipulate files via 9P (for example). There'd be a workbench for manipulating code and a filing cabinet for browsing files. You'd mount a sourcefile on the workbench and manipulate its AST. There will be a way to add a 2D/3D scene to your project and open a viewport into it as you are manipulating its source code and assets. Longterm vision is to add a door to a public scene, a lobby if you will, for allowing other users in, with an airlock (to allow multiple users to enter together as a party) to enter your exhibited scenes. Later there could be another door added to the lobby to connect all the lobbies with a public and open space. So there are: personal spaces: e.g. your workbench, only authenticated users have access private spaces: your lobby and standalone systems in the public space, here you can invite friends over to explore an experience you built together. I think if monetization comes into play you will have to authenticate yourself with your public key to enter a payed-experience. and one public space: the world, (you would be anonymous here) you can set up standalone systems that run private spaces with experiences for passersby to explore. The location of said systems should be a function of their proximity to you in regards to lag. Well. Something like that ^^