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I’m familiar. I think ES franchise is prone to this, so was GTA and RDR2. The issue is gamers expect an entire world of simulation and effect. Ambitious large o
by gabereiser 6y ago
I’m familiar. I think ES franchise is prone to this, so was GTA and RDR2. The issue is gamers expect an entire world of simulation and effect. Ambitious large open world games suffer from this as dev teams don’t have enough QA to test everything and dev’s have to test it themselves. This ends up with a “works good under these circumstances” which circumstances are different when players play it at launch.
It’s a hard problem. Extremely large open world, thousands of scripts and triggers and things to test. I sympathize. Gamers are the hardest genre of users to please.
- eznzt 6y agoI understand you. I have not played Cyberpunk but games from the TES family are extremely complex. It would be impossible for them not to have scripting bugs.