3 ms·
The writing and depth were way too lacking for me. I can deal with bugs, but the lack of depth constantly breaks immersion, and some of the writing is just rea
by BoorishBears 6y ago
The writing and depth were way too lacking for me.
I can deal with bugs, but the lack of depth constantly breaks immersion, and some of the writing is just really cringeworthy
- ekianjo 6y ago> e writing is just really cringeworthy Which games writing is not cringeworthy please?
- Tarsul 6y agowell it depends on your definition of cringeworthy but there's for example a huge difference between new vegas (good, from Obsidian Entertainment) vs. Fallout 3 (well, could be worse actually, from Bethesda). Cyberpunk feels quite mainstreamy in that regard (meaning its writing is not up to par to less mainstreamy RPGs). Well, if we're on the topic: The writing actually is pretty bad. There's a lot of talking without saying shit. I mean how difficult must it be to put some real character into the characters? Meaning some semblance of real backstories and not just blips about how bad everything is without really saying anything. argh.
- BoorishBears 6y agoThe talking without saying anything killed me. That and the weird way that V rarely uses the pronoun "I" or "we" It's not "I need help" It's "Need help" Not "We're going to have time." "Gonna have a hard time." Doing it sometimes is one thing, it's a manner of speaking after all, but for anyone who hasn't played it, it's more jarring than it sounds. I get the sense they were going for a quick talker vibe, but it just doesn't fit at all in so many places where they do it. It makes it feel like you're listening to the VA do a quick read through of each line before they actually record the line...
- egypturnash 6y agoSupergiant’s Hades is a delight in this respect. I may be biased as I picked it up after some time mindlessly grinding through Persona 5, which has an English translation that is perfectly functional but never amazing.
- setr 6y agoNot bias; it's fairly solid writing. Hardly a landmark or anything, but the characters actually have character, the plotline has sufficient depth to actually pay attention to (though by no means amazing), and perhaps most importantly of all, it doesn't try to stop you from playing the fucking game because it has a narrative to tell -- a feat accomplished very rarely in non-sandbox games.. TBC, it physically stops you from playing, but it's told in small enough bursts with sufficiently fast text rendering/animations that it doesn't feel like a real interruption; where most games will happily sit you through unskippable cutscenes and long monologues because gameplay is largely the means to reach the next narrative checkpoint
- BoorishBears 6y agoSleeping Dogs, wonderful writing even if the plot wasn't philosophically deep or anything Cringeworthy isn't saying "I can use this dialog and real life and no one will cringe", it's a video game, it's not meant to be quoted without reference. But many of the lines from 2077, even in their context, are just bad. I mean, I hope one day soon "Ghost Off!" enters our lexicon, but for 2021 it's just bad...
- sudosteph 6y agoI agree that the writing for the main quest was underwhelming, but there were a couple side quests that really stood out enough to redeem the writing in my eyes. Specifically, the Peralez and the Sinnerman quest chains felt really memorable, interesting, and engaging. It's a shame the main story wasn't up to the same the level.