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Email access is required for self-service account recovery, but there are plenty of other documented methods: https://support.steampowered.com/kb_article.php?r
by brandon 6y ago
Email access is required for self-service account recovery, but there are plenty of other documented methods:
https://support.steampowered.com/kb_article.php?ref=5421-QTFB-3090 https://support.steampowered.com/kb_article.php?ref=5421-QTF...
- WorldMaker 6y agoExcept that even if you use Steam Mobile you can't turn off email-based "self-service account recovery" in Steam. Your email account is always going to be the final key to control of your account.
- WorldMaker 6y agoWhich is why my email accounts have warned me that every time a botnet cracks my Steam account password there are attempts to open what they think is my email account with the password they just cracked. My Steam account password these days is cracked scarily often, and I'm afraid my Steam account is now one of my weakest links in my online security footprint. I'm not dumb enough to use the same password for my email addresses as my Steam account, but the fact that Steam seems to be allowing password spray fast enough that machines keep cracking 50+ character passwords in days is alarming. (ETA: Note the reason I mention 50+ is that I specifically vary the length randomly; when I don't the cracks drop to hours apart.)
- Aardwolf 6y agoI don't understand how it can be possible to brute force a 50+ character password with 5 bits per character (and assuming random characters, which is what you mean right?), that's 300 bits of entropy, nothing in the universe could brute force that
- WorldMaker 6y agoMost of those old password-length "time to crack" estimates are based on a single machine. Many of the common ones you see today are based on the added assumption that they aren't spraying directly at a password endpoint but are instead predicated on breaking the hashes and the extra (increasingly minimal in the age of Bitcoin) cycles needed to hash/salt/pepper the passwords and/or building rainbow tables. I believe that the password spray capabilities of today's botnets on any endpoint that returns results as fast as network messages travel should not be underestimated in a distributed enough attack. Given that not-varying the password length had a noticeable impact on time, the warnings from my email providers, and other increasingly paranoid measures I've taken [0], I have no reason to suspect that this anything but a very distributed password spray attack. Simple GitHub searches seem to indicate that there are known password spray capable Steam endpoints that currently still leak password correctness/verification data regardless of 2FA enabled (and also leak whether or not 2FA is enabled on the account) and always falls back to email-based 2FA. (These leaks and that fall back would have me believe it's one of the Password Recovery or 2FA Recovery endpoints.) Though I've not attempted to run such gists/"utility libraries" myself to verify (I'm too lawful neutral/not a black hat whatsoever), at a surface level it seems like more than enough evidence to suggest botnets would use such things if enough people were posting "helpful password recovery tools" on GitHub that password spray accounts you tell it to. [0] The paranoia has gotten quite "fun": - I only ever sign in to Steam now inside the Steam client and Steam Mobile app. - I disabled all OAuth applications on my account, no longer sign in under any web browser, and have refused to allow new applications. - I've removed all devices except my primary gaming desktop and mobile device. - I've removed all credit card data that I can and haven't bought or paid for anything directly in the Steam client in years. - There's evidence that password hashes used to be leaked from a file in the Steam client's folder. (I believe that file no longer exists in recent Steam clients, at least.) For that reason, I've turned on Windows Controlled Folder Access (aka Windows Ransomware Protection) on all of my Steam folders. This has been an amazing bundle of joy~ and has basically stopped me from playing Steam games. Games are developed by children and it is amazing the number of entry point binaries a single game might have to run, how often even "offline only" games still want to run binaries they copy or bury in random places in %LocalAppData% or worse %Temp%. The whack-a-mole to enable games to run under Controlled Folder Access becomes its own very not fun minigame before you can actually start the real game. (It's also really interesting to see what some games do when they fail to get folder access they just assume they'll always have. So many permutations of "the game works but crashes at weird points" or "the game thinks it is running on a Mac for stupid reasons" or "the game thinks you intentionally want to run it without the ability to save or load saves, because that's a thing people might do?".) My paranoia suggests my next steps are only to isolate Steam to its own entirely separate user account on the machine and/or its own unique VPN. My basic threat modeling assumes if they were compromising anything specific outside of Steam, they'd have compromised my email accounts already. At this point it increasingly feels like the only reason I keep Steam installed is to reset the password every time I get a Steam Guard email.
- aasasd 6y agoI have no stakes in defending Steam, but—you realize that if someone were cracking passwords left and right for years then the web would be full of complaints like yours? Everyone would know that it's a thing that's happening. Eternal questions would be pondered to the sound of Guard notifications, lovers would gaze at stars with faint notificationing in the background, and musicians and poets would compose songs to that tune. Frankly a keylogger on your laptop sounds more plausible.
- WorldMaker 6y agoMy belief is that this is a canary in the coal mine. We know that password systems don't work in the long run. There's been lots of reasons to get people away from passwords for day-to-day things. Some canaries are going to die sooner than others, and I have some ideas why this particular canary of mine died early. There are other complaints out there about Steam specifically of hacked accounts where passwords were "guessed" and then email accessed. Additionally, I have a pretty good idea of why, for what I think to be very dumb reasons, my account is a particularly well known to be "high value" account (going back to the parent comment way above that depending on how you value it, my Steam account is worth more than the PC I connect to it with). Steam itself is also in the weird "entertainment" place where it has bank-like features, but not quite the same pressure to have bank-like security (because it's just "games" and "hats"). The article here itself points to things likely written prior to 2012 that are still in active use today in Steam's login path (whether or not you believe age/tech debt implies "broken" most banks have upgraded their login systems likely four or five times since). (My account is one of the oldest accounts on the platform, predating Half-Life 2's launch, and originally accessed via dial up internet. It has several now rare collections of games and at least a couple now "impossible to buy" games. Most critically to it being "well known" to have such value, it has several of the most rare/valuable "TF2 hats", which I think is incredibly dumb and that the marketplace is a huge gambling mistake, and those were known at the time when all Steam inventories were public [oh, the spam and phishing attempts that generated back when that was public and easily accessible]. My limited regard for the marketplace and limited use of it would make it somewhat obvious if I had "sold them" in the time since inventories allowed going private.) As for a keylogger, specifically, I would go insane if I ever had to type 50+ character passwords. The keys you will log are Ctrl and V. Sure that opens up questions to clipboard logging and/or Password Manager incursion, but as I mentioned above, I have enough reason to suggest the threat isn't that sophisticated (in part because it is just "games" and "hats"), and paranoid circumvention in place already (even beyond the ones mentioned specifically in the above comment).
- brandon 6y agoI'm curious about what specific thing is signaling to you that your Steam password has been cracked. (I assume you mean brute forced?) It's significantly more likely that you've been keylogged or phished if attackers are actually accessing your Steam account with passwords of that complexity.
- WorldMaker 6y agoThe signal is Steam Guard emails. I do assume it is brute force/password spray. More details in sibling reply: https://news.ycombinator.com/item?id=25739283 https://news.ycombinator.com/item?id=25739283
- Aardwolf 6y agoHmm, what I mean is, I open up Steam on my Linux system. Usually it remembered my login but sometimes I need to login again. If I then type my password, it says: "type the code we emailed to continue". So if I wouldn't have access to that email account, I couldn't login and lose the Steam account, even when knowing the password. Although, some of the methods from the link would still work, so that's solved, I guess.