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Compromising of game accounts with real world monetary value is very much an industry, one with competition, customer service, supply chains, etc. Source: I us
by jonathanlydall 6y ago
Compromising of game accounts with real world monetary value is very much an industry, one with competition, customer service, supply chains, etc.
Source: I used to do customer service for Blizzard and a large part of our work was dealing with accounts compromised by gold sellers.