3 ms·
VVVVVV has been out for a while and made a ton of money already, I can definitely see a use case for that. If he chooses to go open-source-first with his next g
by cableshaft 6y ago
VVVVVV has been out for a while and made a ton of money already, I can definitely see a use case for that. If he chooses to go open-source-first with his next game that would be more notable.
I've got a game I'm working on that I'm sure would benefit from open source, but I would like the chance to make money off of it first. I have debated making a separate open source version of it at times, though, and seeing where that goes.
I also might open-source a different game I'm working on (an even smaller abstract game). Need to get a bit further in developing it first though.
- Cthulhu_ 6y agoWell, AAA studios like Id Software open sourced their game / engine as well, I think they have a policy of doing it X years after releasing the game. They realize that 5-10 year old game engines are unlikely to be useful for current-day games, and that they earn money off of the game itself, its assets, storytelling, marketing, etc - not so much the code of the engine itself. That said, while making the code open source, don't stop offering the opportunity to send you money, e.g. by selling the game. Id also only open sources their engines, not the assets, so if you want to play an open source version of Doom, you need to buy the game itself as well. similar to Open Transport Tycoon I guess.
- willis936 6y agoMindustry is an example of a (very fun) game that is open-source-first. I'm not sure what Anuke (Mindustry dev) does for a living, but they are very fast to fix bugs and implement new features. It's free on itch.io, and android, but costs money on steam and iOS. I would ask them what kind of monetization they get out of the game. They're likely an exception and not a rule. You can't expect to make a very successful game ever.