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I am a little bit bored with all of these computational geometry libraries being in C++. I would want something more abstract, with multiple possible backends.
by auggierose 6y ago
I am a little bit bored with all of these computational geometry libraries being in C++. I would want something more abstract, with multiple possible backends.
- jcelerier 6y agoit's not going to be competitive if the vector computations cannot be inlined, so something shared across languages does not make much sense until stuff like Graal VM or LLVM cross-language inlining becomes mainstream
- auggierose 6y agoIf you don't run the vector computations on a shader, it is not going to be competitive, no matter what. And C++ is not really the best for that, either.