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I wanted to play around with websockets last year, so I started out by building out a prototype multiuser whiteboard in a few hours one weekend. From that, I de
by davidsojevic 6y ago
I wanted to play around with websockets last year, so I started out by building out a prototype multiuser whiteboard in a few hours one weekend. From that, I decided it'd be cool to turn it into a game, so I built out a drawing/guessing game from there and got it up on a domain I'd been sitting on for a while (https://www.multiplayer.com.au/ https://www.multiplayer.com.au/)
It's got some mild polish on it now, but there's still a lot of scenarios where disconnects/reconnects or generally unexpected behaviour can break the current game room. One of my goals this year is to address all the remaining bugs, add some more UI polish, then look into working on bots to seed a single game room because right now if you land on the game and no one else playing, you're met with a "please wait for another player to join" screen. This essentially means that it's BYO friends for the most part right now.
Later in the year when the current game has been fully-baked, I'm sure I'll come up with some other random idea to try and it'll end up as another half-baked game to put up there.
- oliv__ 6y agoPlaying it right now, this isn't nearly half-baked, it's amazing and super fun!
- davidsojevic 6y agoThanks! It's definitely playable, but there's still a lot of room for improvement and a few pesky bugs that you definitely notice the longer you play. For example, only shortly after I posted here and all the current players had guessed correctly except for one person, then that person left, the game waited the extra 60 seconds for the round to time out instead of immediately because everyone left had answered it. Then there's things like the scoring system, game-generated hints, and all that little stuff that needs definite improvement... they mostly work at the moment, but they're, well... crap haha