3 ms·
What overhead is that? Raymarching does rely on raw GPU throughput, but the common methods of doing it work by issuing extremely few API calls, and leaving the
by user-the-name 6y ago
What overhead is that? Raymarching does rely on raw GPU throughput, but the common methods of doing it work by issuing extremely few API calls, and leaving the GPU alone to do the work.
API overhead caused by WebGL is absolutely minuscule.
- andybak 6y agoHmmm. I need to go back and check but I'm fairly sure I've had better performance from Shadertoy shaders ported to native than I've even had running them via WebVR.