4 ms·
Try playing Doom: Eternal. I play with headphones and didn’t realize I was panting until my wife said I was and wondering if I was okay. A lot of that’s due t
by cwilkes 6y ago
Try playing Doom: Eternal. I play with headphones and didn’t realize I was panting until my wife said I was and wondering if I was okay.
A lot of that’s due to the game requiring you to be constantly moving or else you’ll get killed pretty quick. Does a really good job of balancing the game if you continue to die in the same location. I was really impressed by it, to the point that I didn’t mind the entire reason the action is happening as a Mars mining mission actually was mining hell and the demons escaped. No seriously it makes sense.
- f430 6y agoA lot of games from this era still scares me. The claustrophobic hell that is Descent (Interplay 1995). In order to complete a level, you need to make your way through a maze with 6DOF fps camera, while enemies jump out from all directions and no way to tell which direction you are taking damage, and finally blowing up a reactor and having to find an exit that is located in an unknown place while the cliche 90s computer female voice begins a countdown and the lights start dimming on and off making it even harder to make your way to the exit. Fuck that game. Used to have nightmares playing that game as a kid I still won't touch it.
- shard 6y agoI really enjoyed that game. I found that I was moderately good at keeping a 3D map in my head irrespective of rotations, so it was often a case of having barely good enough recollection to fly out of there within the time limit, and that made it very exciting. I think it was the flight controls that eventually made me stop playing. IIRC the was some momentum when turning and rotating which I had difficulty getting used to, it was frustrating enough that most of my close misses was due to it, and I finally didn't want to fight it anymore.