10 ms·
I wouldn't even call it half baked yet, more like a tenth, but I'm working on a total conversion (with a few engine changes) to the DOS Rise of the Triad. You c
by mysterydip 6y ago
I wouldn't even call it half baked yet, more like a tenth, but I'm working on a total conversion (with a few engine changes) to the DOS Rise of the Triad. You can see one example here: https://twitter.com/mysterydip/status/1345112757050486785?s=21 https://twitter.com/mysterydip/status/1345112757050486785?s=... I am changing all textures, adding some new ones, repurposing enemies and weapons, all new maps and features.
I think the engine really had some clever potential that didn't get fully realized in the end product, and I want to bring that out. Plus working on a DOS project has been very enjoyable for the simplicity and limitations.
- tbran 6y agoVery cool! Not much of a gamer, but I replay ROTT every few years. Would totally play with your mech-enabled version!
- paulryanrogers 6y agoInteresting! Why for ROTT and not use an engine like Doom if you're replacing all assets anyway?
- mysterydip 6y agoI actually prefer the block layout of levels instead of the line segment geometry, just makes more sense in my head. Also I like the underdog, I want to show people the engine was more advanced than "wolfenstein with higher walls". So many things have been done with DOOM, I think it's interesting to explore the other engines of the time.