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So I made this while working on the triggering system for my game engine. It was originally supposed to be a basic parser for simple commands, but I ended up de
by snerp 6y ago
So I made this while working on the triggering system for my game engine. It was originally supposed to be a basic parser for simple commands, but I ended up developing out a lot of features to the point where it's now an actual scripting language. I'm looking for feedback on the language design and the C++ implementation if you have any, thanks!