3 ms·
> You’d be surprised how under powered the consoles are in this regard As another commenter mentioned, these games shipped with compressed audio for consoles.
by ratww 6y ago
> You’d be surprised how under powered the consoles are in this regard
As another commenter mentioned, these games shipped with compressed audio for consoles. Also that generation of consoles have pretty good hardware codecs for audio (320 channels in the Xbox).
And MP3 was just an example of what I had here at my disposal. But as an exercise I converted my 4 minute MP3 to Vorbis. Decoding it converting to WAV took the same amount of time as before: about half a second on a very old and underpowered MacBook Air. Most of this time is spent writing 50mb to disk.
- klik99 6y agoYeah that is curious if consoles shipped with compressed audio but not PC. The prevailing wisdom on PC is codecs are easier to deal with due to dedicated audio thread. Decisions like that are not made lightly so now I’m curious what the reason was Edit: reasoning is here: https://www.rockpapershotgun.com/2014/03/12/respawn-actually-explains-why-titanfalls-install-is-so-huge/ https://www.rockpapershotgun.com/2014/03/12/respawn-actually... Minspec is 2-core PC, probably to support large player base and as noted before there can be 20-40 audio files all streaming from disk and decoding, so sure one file might be fast but no way that’s happening on a 2-core PC. Sure one file might decode fast, but 40 of them, all also streaming from disk while keeping frame rate playable, just impossible
- ratww 6y agoGood points. But there's still the possibility to decompress during installation, which shouldn't be too hard even for 2-core computers, and is probably faster than downloading. Also, according to the article they're packing all the locales. To me this seems like a bigger issue.