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A better algorithm than marching cubes is surface nets, which doesn't have ambiguous cases and isn't patented AFAIK. See: https://0fps.net/2012/07/12/smooth-vox
by Asooka 6y ago
A better algorithm than marching cubes is surface nets, which doesn't have ambiguous cases and isn't patented AFAIK. See: https://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/ https://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/
- andybak 6y agoSee also Dual Contouring as implemented in the libfive library.
- danparsonson 6y agoThe patent appears to have expired fortunately: https://daac.hpc.mil/gettingStarted/Marching_Cubes.html https://daac.hpc.mil/gettingStarted/Marching_Cubes.html