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Is WebAssembly the Return of Java Applets and Flash? (2018)
- pjmlp 6y agoYep, Java, https://leaningtech.com/pages/cheerpj_demos.html https://leaningtech.com/pages/cheerpj_demos.html https://www.jpro.one https://www.jpro.one Flash, https://leaningtech.com/pages/cheerpxflash.html https://leaningtech.com/pages/cheerpxflash.html https://ruffle.rs/ https://ruffle.rs/ .NET https://dotnet.microsoft.com/apps/aspnet/web-apps/blazor https://dotnet.microsoft.com/apps/aspnet/web-apps/blazor x86 Emulatation https://leaningtech.com/pages/cheerpx.html https://leaningtech.com/pages/cheerpx.html Anything else https://leaningtech.com/pages/cheerp.html https://leaningtech.com/pages/cheerp.html https://platform.uno/showcases/ https://platform.uno/showcases/ https://www.qt.io/qt-examples-for-webassembly https://www.qt.io/qt-examples-for-webassembly https://docs.unity3d.com/Manual/webgl-gettingstarted.html https://docs.unity3d.com/Manual/webgl-gettingstarted.html
- AnIdiotOnTheNet 6y ago> Corollary: other technologies were too big and unstable There’s another reason Wasm succeeded: it’s tiny. Sure, for now. But also as noted, its current feature set means it doesn't really do a whole lot. It can't even free memory. Unlike Java and Flash, it provides no cross platform GUI, file handling, etc. When you get right down to it, all it provides is cross platform primitive instructions. All the hard work of porting a WASM application to another platform is therefore just shifted to the runtime.