3 ms·
I feel like the lack of CD-ROM dissuaded smaller-budget developers (eg: Moon, Vip Ribbon, etc.) and RPG makers like you mention, but I don't know if lacking a C
by danbolt 6y ago
I feel like the lack of CD-ROM dissuaded smaller-budget developers (eg: Moon, Vip Ribbon, etc.) and RPG makers like you mention, but I don't know if lacking a CD-ROM ultimately harmed the Nintendo 64's value proposition. The Resident Evil 2 port from Angel Studios was impressive reuse of the console's RSP, but I don't know if those sort of experiences were what Nintendo was going for or what it's audiences wanted anyway. I do think the PlayStation with it's CD-ROM drive did better with a broadening audience especially as the NES crowd grew older though.